![]() Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can’t save the game – you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don’t die of exhaustion. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others. The core gameplay consists of transporting puny humans between various facilities using mechanical claws. It only takes a couple of minutes to figure out the game’s mechanics, but using them optimally is no small feat! And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is an indie resource management sim with rogue-lite elements, a dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. But it’s still an enjoyable game and definitely worth checking out if you have a Netflix subscription.Humanity is enslaved by an AI… which is awesome because we’re on the right side of the conflict. At this length, I can’t see wanting to try again if I fail on this playthrough. Usually roguelites and roguelikes involve quicker games since you’re meant to replay them. I dread dying and having to restart, especially since my current game is already 1.5 hours long. But I do wonder if it really makes sense as a roguelite. I’m only on my second playthrough (I “died” on the third chapter in my first one) so it hasn’t been too bad yet. It does feel like it could get old to have to keep playing through the same dialogue but changed up a bit. The story is also front and center here, with Desta confronting their past. Each time you wake up, you start over without any of your skills or power-ups, but characters do level up from experience earned and those provide permanent upgrades that persist through each playthrough. The idea is make it as far as you can without dying, or in this case, waking up. In their dreams, they play dodgeball against old friends, teachers and other important people in their lives. You play as Desta, who dreams of their memories every time they fall asleep. It’s basically a dodgeball roguelite, if that makes sense. It’s also a little hard to describe the game. Desta is only available through a Netflix subscription, so it’s best if you already have one. So I was thrilled to see they had another game out. I’m a big fan of ustwo games, as they’re the folks behind Monument Valley and Alba: A Wildlife Adventure. So let’s discuss! Desta: The Memories Between Once again, Genshin Impact occupied most of my time, but I still had a chance to try out some new games. Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. ![]()
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